
JOIN US
We’re always on the lookout for top talented and self-motivated individuals with the capability and drive to help us create great entertainment products.
Open Position
Concept Artist
Responsibilities
- Creating 2D design, functional concepts and key character art for final character looks
- Creating 3D ZBrush sculpts based on written and picture reference in a range of styles from realistic to stylized.
Requirements
- A minimum of 1 years of experience as a Concept Artist
- Impeccable drawing skills and draftsmanship, anatomy and digital painting skills, with confident composition and color composition skills and creativity
- High Level ZBrush skills
- Open mindset towards learning new software
- Open to feedback and teamwork
Pluses
- Exceptional traditional art skills
- Production experience
- Fast iteration in different detail levels
- Experience in a diverse range of styles (realistic and stylized)
3D Animator
Responsibilities
- Work directly with Animators Supervisor as well as Director to identify and execute on the animation needs of Project
- Producing high quality animations on time Position Requirements
Requirements
- 3+ years of experience in character animation
- Able to work in a range of styles, from humorous/cartoony to realistic, and can maintain the appropriate style over the course of a project, with emphasis on realistic performance
- Basic understanding of all areas of character creation (mesh, texturing, skinning, Riging)
- Experience creating animation trees and animation blending.
- Open mindset towards learning new software
- Understand working within a real-time game engine’s limitations
Pluses
- Experience with Unreal Engine
Rigging TD
Responsibilities
- Design, create and modify animation rigs and simulation setups for character, prop and vehicle assets
- Experience in riging characters for game engines
Requirements
- Must possess an understanding of skeletons, facial animation methodologies, constraints, deformers and other Maya tools and systems used for character animation and simulation
- Maya Muscle knowledge is desireable
- Experience with simulation setups, and integration of simulation elements into rigs
- Understand working within a real-time game engine’s limitations
Pluses
- nCloth / nHair and syFlex knowledge
- Experience with character animation
Character Modeler
Responsibilities
- Character and prop modeling based on 2D concept art
- Sculpt high-resolution characters
- Create clean game topology, UV’s and textures
- Creation of blendshapes
Requirements
- Anatomical knowledge
- Polygon modeling knowledge
- Zbrush knowledge
Pluses
- Traditional art background (sculpture, drawing)
- Relevant professional experience
VFX Artist
Responsibilities
- Has a deep understanding of how to create high quality visual effects for real-time game engine.
- Creation of complex effects on the basis of supervisor suggestions and references
- Smoke and fire simulation in Houdini and Maya
- Liquid and RBD simulation in Houdini
Requirements
- Thorough knowledge of Maya, Houdini and FumeFX
- At least 1-2 years of production experience
- Ability to work independently
- Fluent communication in English or Hungarian
- Understand working within a real-time game engine’s limitations
Pluses
- Experience in Nuke or AfterEffects software